local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 409
L0_1.ActorAlias = "409"
L1_1 = {}
L1_1.q40901 = 40901
L1_1.q40902 = 40902
L1_1.q40903 = 40903
L1_1.q40904 = 40904
L1_1.q40905 = 40905
L1_1.q40906 = 40906
L1_1.q40907 = 40907
L1_1.q40908 = 40908
L1_1.q40909 = 40909
L1_1.q40910 = 40910
L0_1.SubIDs = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q409KeyPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.KeyPos = L1_1
L1_1 = {}
L1_1.x = 0
L1_1.y = 90
L1_1.z = 0
L0_1.KeyDir = L1_1
L0_1.MatchTime = 90
L0_1.Score = 0
L0_1.RequireScore = 10
L0_1.BallMonsterID = 20011002
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q409BallPos1"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.BallPos1 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q409BallPos2"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.BallPos2 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q409BallPos3"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.BallPos3 = L1_1
L1_1 = {}
L1_1.x = 0
L1_1.y = 50
L1_1.z = 0
L0_1.BoardDir = L1_1
L1_1 = {}
L1_1.Judge = "BallJudge"
L1_1.JudgeScript = "Actor/Quest/Q409/BallJudge"
L1_1.JudgeID = 1117
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q409Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.JudgePos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q409Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.JudgeDir = L2_1
L0_1.JudgeData = L1_1
return L0_1
